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Robert

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Devlog

  • Robert - The Review
    June 14, 2022 by Kacey Halstead
    Robert - The Review I always love participating in game jams. They help push my boundaries as a programmer and force me to think outside the box for fresh, new, and unique ideas. This project has been... Continue reading
  • Robert - Game Mechanics
    June 14, 2022 by Kacey Halstead
    Robert - Game Mechanics Today, I took the time to create the main mechanics of the game, including: Movable objects (springs, boxes, and planks) Platforms that the planks can be placed on Elevators an... Continue reading
  • Robert - The Final Level
    June 12, 2022 by Kacey Halstead
    Robert - The Final Level Over the last few days, I have created many, many assets and programmed all the mechanics needed for the game to work properly! It's been a busy few days, but I am so happy wi... Continue reading
  • Robert - Level Design
    June 12, 2022 by Kacey Halstead
    Robert - Level Design Today, I mapped out how I wanted the level to look. I am planning on having the game as one long level, where the player progresses upwards. I used three different sheets of pape... Continue reading
  • Robert - The main concept and making a start
    June 08, 2022 by Kacey Halstead
    Robert The main concept and making a start Hello! Welcome to the first DevLog for my upcoming game "Robert", which will be made for the GoedWare Game Jam. The themes for this jam are "Love, Death & Ro... Continue reading
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